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Sunday, September 25, 2016

ON THE TOPIC OF "METROIDVANIA"

Okay, first of all, I don't like the term "Metroidvania," simply because the style is directly from Metroid. Castlevania copied it. Blatantly. With no shame. So I don't think it should get to be half of the genre's name. But anyway...

 I've just in the last week completed two of the most renowned titles in this genre over the past year: Ori & The Blind Forest and Axiom Verge. (It was probably dumb to play them at the same time; I did have a few moments of confusion from time to time, before realising I was thinking about the other game)

Both games have received glowing reviews, and I wholeheartedly agree that they have great merits. But I don't believe either of them are anywhere near the best in the genre. I'm going to try and figure out why.

 
First of all, it has to be said, Ori is a STUNNING looking game. Apart from the fact that most of the characters are titchy-tiny (especially Ori himself) the art direction is some of the most beautiful ever seen in a video game.


Axiom Verge on the other hand... Well, there's no getting around it. I find this game particularly ugly. I think that's kind of its appeal. It's blatantly trying to emote the feeling of the original Metroid game, and while I loves me a good retro throwback, I really don't think the style does this game any favours.

One issue I have with both games is that they have significantly ramped up the challenge from Metroid games they take inspiration from. Like, in stupidly frustrating ways. Generally, the progress with Ori goes something like this...

Jump.
You died.
Try again.
Jump.
You died.
Try again.
Slip.
You died.
Try again.

It compensates for this by allowing you to plant save points wherever you want (thank goodness!) but it feels like a game that WANTS to punish you. It WANTS to you fail. Over and over again.

Axiom Verge is actually similar, although its save system works a bit differently. The only punishment you get from dying is being sent back to the last save point, but your progress remains intact. That's nice, at least. But man, this game is brutal. I was only playing on "Normal" difficulty and I died many times on the way to the ending. (37, according to the game's final tally...)

I understand that the concept of "Old-School" is often that back-in-the-day, every game was crushingly difficult, but that wasn't the case at all. Certainly, there were the Contras and Castlevanias that would make the pope swear with their difficulty, but I certainly never felt that from a Metroid game. I think I died once in my first playthrough of Super Metroid. (I can remember thinking how cool the death animation looked, and kinda wishing I'd died more...) Did the fact that I wasn't failing all the time diminish my enjoyment of the game? No way! In fact, it was the opposite. I'm the kind of person who gets frustrated really easily when games tell me that I'm failing over and over again. So I'm not sure why the creators of Ori and Axiom Verge felt the need to make their games so hard.

You know what else was amazing about Super Metroid, Metroid Fusion and Zero Mission? Their simplicity. Samus received upgrades to her suit, but it was always accessible. I feel like both Ori and Axiom Verge try too hard to complicate the type of game that is better when it's simple. Ori introduces experience points, turning the game into a quasi-R.P.G. where you can unlock abilities based on how many enemies you've defeated and orbs you've collected.


Whereas Axiom Verge throws an absolutely insane amount of weapons at you (many of which are hidden collectables) but never really requires you to use any of them. Some people might love that there's lots of choice for your play style, but I think most people will probably pick one weapon and stick with it, making the rest of them useless. I know I sure did.


Both games have stories that feel far too in-depth for games of this type, especially Axiom Verge. Characters would be yapping away about something or other, and I honestly had no idea what they were talking about, nor did I care. Remember when Super Metroid told its story without a single word of dialogue after the intro...?

I feel a bit bad, because I've done nothing but complain about these games, and that's not really fair. They are good games, and I am so pleased that people are still making 2D games in this style! But I just feel that in trying to replicate the feeling of a Metroid game, they've somehow missed something that made those games as awesome as they were. There are two games that I played LAST year, that I'm going to point out now. I actually think these games are much more enjoyable and manage to capture that "Metroid-ish" feeling a lot better. The first is Guacamelee...


I was a bit late coming to this game's party, but I'm so glad I did! It too is probably a bit more difficult than it needs to be, but I absolutely loved it! Gameplay is tight, exploration is accessible but challenging, and the humour is spot-on. (So many cheeky references to other games!) I'd actually like to play this one again one day. The other game that I recently loved...


... was Shantae & The Pirate's Curse. It actually took me a while to get into this one. I downloaded it on to my WiiU, played a bit, then got a bit stuck and lost interest. Didn't play for months after that. But when I did pick it up and play again, it hooked me straight in. Like Guacamelee, it's got a great sense of humour. And while it is a bit yappy (some characters just go on and on...) the writing is entertaining and nothing is taken too seriously. Also, it's got really fantastic sprite work! I'm a bit sad that the upcoming sequel is rendered in 3D. I will definitely be getting it though, because I had such a great time with this one!

(I'm still unsure whether or not I should go back and play the first two on GameBoy Color and DSiWare... I dunno, they look a bit clunky...)

So that's that. All four of these games are worth playing, but if you're after real old-school charm, I much preferred Guacamelee and Shantae over Ori and Axiom Verge.
 

Sunday, August 7, 2016

METROID II REMAKE IS FINALLY COMPLETE!!

Click the link below.
Now.
It has been in development for YEARS (in fact, I mentioned it back on the page for Episode 15) and I was so excited this morning to download it and give it a play.
 
 
 I'm about halfway through the game, and it's everything I could want it to be and more.
If Nintendo was clever, they'd contact the genius who made this game and immediately get him to remove it before bringing him straight to Nintendo headquarters to work on porting the game to 3DS or NX officially. It really is as good as anything Nintendo itself could have made, and boy, is that saying something!

Friday, April 15, 2016

IRVY'S PACKING UP...

So I've decided to move houses, and this time I'm going to build! You can bet your butt I'm gonna make sure the new house has a sweet gaming den! In the meantime, I was a bit sad to pack my retro games up tonight so thought it was worth a blog post. I've got strangers coming to walk around my house tomorrow and I don't want them touching my games!! (Especially children...)


So into the big box they go.


How's everyone's gaming going? I blasted through Twilight Princess HD. Even though I'd finished it twice before, I just couldn't put it down. I love it so much; my favourite of the 3D Zeldas.


I finally finished Mega Man Legends a month back. After abandoning the game years ago when I simply could not beat the last boss, I thought it was time to conquer this unfinished game. And I did! (Though that last boss is still a nightmare)


Now I'm on to Legends 2. I think I'm about half way through it. I find myself torn with the Legends games. I quite enjoy playing them, but they really have not aged well, and mechanically they were clunky and outdated when they were first released. They're fun, but not classics. I don't get why people were so destroyed when Legends 3 got cancelled.


Anyway, I'll keep on packing. Stay cool people.

Monday, August 3, 2015

AN EXCITING DAY!

My retro-loving friends, I am a very happy man today. FINALLY, my collection of Super Play magazines is complete!
:-) :-) :-)

 
Super Play was - and is - the greatest 16-bit magazine ever created. But during the actual era, I only ever managed to collect 20 out of the 47 issues.

Over the last 5 or 6 years I have been keeping an ever-watchful eye on eBay, occasionally snapping up one of the issues I didn't own (and paying top-dollar for some of them...)

Now I have the complete set. So happy. So proud. If you'd like a reminder on how awesome this magazine was, click to the right to find some of the "Super Play Corner" posts I did on this blog.



(You can click on the images for a closer look)

In other news, I actually bought myself a Mega Drive! :-o
 I've been creating a sweet retro setup which I hope to show sometime in the near future, but I fear that my current house isn't big enough for it! >_< (Time to find a new house!)

Stay cool, people. :-)

Monday, May 11, 2015

Monday, March 16, 2015

CHECK OUT MY NEW C.D!

This C.D. arrived in my mail box from Amazon today!


It is (as expected) fantastic - I especially love the arrangements of "Not Alone" and "Roses of May" from FF9 - and it got me remembering the trip I took in the middle of 2011, while I was in the midst of blogging retro gaming. I drove all the way up to Sydney and saw the "Distant Worlds" concert at the Opera House with a meet-and-greet afterwards. I still can't believe that I actually got to shake Uematsu's hand! What an honour!
 
  
I highly recommend picking up all three "Distant Worlds" C.D.s if you like Final Fantasy music; they are brilliant!